Magnasanti: Totalitarian death state built in SimCity
Vincent Ocasla says that in fashioning the “Magnasanti” metropolis, he has “beaten” SimCity by creating the max stable population of six million. It consists of four grids of identical 12 x 12 grids...
View ArticleParallax
toastygames.com/parallax Parallax is an interdimensional platforming and puzzle-solving game. The goal in each level is to reach the exit by travelling between two overlapping dimensions through...
View ArticleThe Puzzlejuice emails: Designing an iOS app
This might be the blog post that goes on to define TL;DR. So begins an epic multi-part blog post containing the entire email conversation between Asher Vollmer the developer of an iOS puzzle game, and...
View ArticleGamesDev South Wales
GamesDev South Wales started up fairly recently and plan to meet every month. The next gathering is upstairs in O’Neill’s this April 25th at 7.30. We’re trying to find anyone involved in the computer...
View ArticlePortal 2: Perpetual Testing Initiative
Yesterday Valve updated Portal 2 to add the Perpetual Testing Initiative. As the video above suggests, the PeTI is an easy-to-use level editor and a place to share the levels you create and play, rate...
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